{"id":18,"date":"2007-09-08T17:31:30","date_gmt":"2007-09-08T15:31:30","guid":{"rendered":"http:\/\/zentapher.com\/wordpress\/?p=18"},"modified":"2013-03-28T17:47:09","modified_gmt":"2013-03-28T16:47:09","slug":"shadertest-wet-skin-shader","status":"publish","type":"post","link":"https:\/\/davidgudelius.com\/wordpress\/shadertest-wet-skin-shader\/","title":{"rendered":"Shadertest &#8211; wet skin shader"},"content":{"rendered":"<p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone size-full wp-image-1274\" alt=\"jessi-test_02\" src=\"http:\/\/zentapher.com\/wordpress\/wp-content\/uploads\/2007\/09\/jessi-test_02.jpg\" width=\"768\" height=\"1024\" srcset=\"https:\/\/davidgudelius.com\/wordpress\/wp-content\/uploads\/2007\/09\/jessi-test_02.jpg 1200w, https:\/\/davidgudelius.com\/wordpress\/wp-content\/uploads\/2007\/09\/jessi-test_02-600x800.jpg 600w, https:\/\/davidgudelius.com\/wordpress\/wp-content\/uploads\/2007\/09\/jessi-test_02-299x398.jpg 299w, https:\/\/davidgudelius.com\/wordpress\/wp-content\/uploads\/2007\/09\/jessi-test_02-619x825.jpg 619w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/><\/p>\n<p>Hier mal ein Shadertest, der nasse Haut simulieren soll.<br \/>\nKeine GI, Beleuchtung mit 2 Lichtquellen, HDRI als Spiegelmap&#8230; 3D-Modell und Texturen aus Poser, Tiefensch\u00e4rfe mit Photoshop.<\/p>\n<p>Als Spezial-Shader wurde nur ein eingef\u00e4rbter ChanLum im Leuchten-Kanal verwendet; die Wassertropfen sind ebenfalls nur ein Shader, und keine Geometrie.<br \/>\nIn den Schattenbereichen reflektieren die Tropfen teilweise noch zu stark.<br \/>\nGrundlage des Shaders ist dieses kongeniale Tutorial:\u00a0<a href=\"http:\/\/planetpixelemporium.com\/tutorialpages\/skin.html\" target=\"_blank\">The Skin Tutorial.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hier mal ein Shadertest, der nasse Haut simulieren soll. Keine GI, Beleuchtung mit 2 Lichtquellen, HDRI als Spiegelmap&#8230; 3D-Modell und Texturen aus Poser, Tiefensch\u00e4rfe [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1274,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[7,10],"tags":[],"class_list":["post-18","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-c4d","category-materialstudien"],"acf":{"full_width":false,"header_transparent":false},"_links":{"self":[{"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/posts\/18","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/comments?post=18"}],"version-history":[{"count":3,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/posts\/18\/revisions"}],"predecessor-version":[{"id":1895,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/posts\/18\/revisions\/1895"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/media\/1274"}],"wp:attachment":[{"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/media?parent=18"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/categories?post=18"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/davidgudelius.com\/wordpress\/wp-json\/wp\/v2\/tags?post=18"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}